AoeStats
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Oasis

516024441Analyzed
2v2 RM · 13d ago on Oct 24, 2026· 70m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
720
+15
🇫🇷 Goths · France
620
+18
vs
🇨🇿 Spanish · Czechia
694
-17
🇨🇿 Bohemians · Czechia
672
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,998 11:13 15:52 41:06 ⛏ Fast Castle
26 1,811 11:04 25:11 38:20 ⚔ Skirmisher Rush
19 1,309 12:29 28:44 59:01
14 970 10:10 24:26 53:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,580 18,940 15,405 5,400 67,325 74,791
24,670 14,705 12,995 1,875 54,245 77,453
13,940 19,990 12,310 1,900 48,140 51,819
23,525 10,345 6,735 1,900 42,505 53,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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