AoeStats
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Arena

513647643Analyzed
2v2 RM · 3d ago on Oct 14, 2026· 39m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
765
+14
🇦🇷 Sicilians · Argentina
745
+15
vs
🇫🇷 Franks · France
761
-16
🇨🇿 Bohemians · Czechia
685
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,099 10:21 17:55 37:35 ⛏ Fast Castle
25 988 34:37 — — ⚔ Drush into Scouts
22 887 10:53 15:10 — ⛏ Fast Castle
12 473 12:00 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
8,940 8,215 4,615 950 22,720 24,388
5,030 3,560 1,025 130 9,745 9,635
3,125 3,635 190 405 7,355 8,471
2,160 1,610 150 225 4,145 4,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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