AoeStats
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Baltic

513266267Analyzed
2v2 RM · 5d ago on Oct 12, 2026· 81m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Franks · Italy
726
+15
🇮🇹 Mongols · Italy
665
+17
vs
🇨🇿 Teutons · Czechia
701
-16
🇨🇱 Portuguese · Chile
692
-21
Player eAPM Actions Feudal Castle Imperial Opening
30 2,429 13:27 19:36 40:36 ⛏ Fast Castle
26 2,117 11:26 17:09 36:38 ⛏ Fast Castle
18 1,489 10:44 24:29 29:19 ◆ FC into Fast Imp
13 1,028 11:07 16:44 41:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,160 26,217 41,540 1,750 114,667 134,613
40,020 34,200 13,435 3,660 91,315 92,970
17,190 32,567 23,980 2,270 76,007 101,145
26,405 22,375 15,285 2,395 66,460 75,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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