AoeStats
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Arena

512760859Analyzed
2v2 RM · 7d ago on Oct 10, 2026· 80m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
696
+15
🇪🇸 Britons · Spain
624
+18
vs
🇨🇿 Bohemians · Czechia
701
-17
🇺🇸 Franks · United States
648
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 2,253 11:03 15:14 32:48 ⛏ Fast Castle
26 2,122 10:56 15:01 29:51 ⛏ Fast Castle
21 1,709 10:41 18:36 34:16 ⛏ Fast Castle
13 1,036 11:42 15:57 36:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,885 25,710 47,495 5,665 152,755 171,888
33,820 47,570 26,550 3,000 110,940 116,553
28,530 25,730 19,015 3,550 76,825 88,346
18,235 22,075 22,210 3,070 65,590 105,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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