AoeStats
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Arena

512739470Analyzed
2v2 RM · 7d ago on Oct 10, 2026· 57m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
684
+17
🇧🇾 Vikings · Belarus
628
+19
vs
🇪🇸 Britons · Spain
747
-19
🇪🇸 Chinese · Spain
668
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,531 10:18 15:05 34:15 ⛏ Fast Castle
24 1,384 11:33 15:40 36:10 ⛏ Fast Castle
23 1,309 13:16 21:58 35:30 ⛏ Fast Castle
22 1,230 12:06 18:21 35:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,215 27,045 18,290 6,690 71,240 89,588
17,375 31,105 15,525 2,210 66,215 78,542
24,005 27,885 10,700 1,500 64,090 73,992
13,700 18,985 14,180 2,920 49,785 67,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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