AoeStats
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Baltic

512670962Analyzed
2v2 RM · 27d ago on Oct 10, 2026· 86m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Mongols · Egypt
789
+12
🇮🇹 Italians · Italy
713
+15
vs
🇨🇿 Teutons · Czechia
698
-14
🇸🇪 Huns · Sweden
694
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 3,073 11:35 15:39 29:55 ⛏ Fast Castle
24 2,076 10:03 20:02 34:07 ⛏ Fast Castle
22 1,877 11:14 22:58 34:16 ⛏ Fish Boom into Fire Galleys FC
12 1,052 12:27 23:40 35:02 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
24,685 53,973 31,930 3,795 114,383 171,404
30,940 36,054 26,940 2,700 96,634 105,208
37,670 31,750 22,510 3,390 95,320 99,469
21,835 13,825 14,470 5,800 55,930 67,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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