AoeStats
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MegaRandom

512604960Analyzed
2v2 RM · 27d ago on Oct 10, 2026· 67m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Saxons · Ireland
751
+13
🇮🇪 Portuguese · Ireland
751
+13
vs
🇨🇿 Goths · Czechia
712
-14
🇹🇷 Khmer · Türkiye
658
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 1,558 11:00 19:02 35:39 ⛏ Fast Castle
17 1,157 12:41 19:53 42:37 ⛏ Fish Boom FC
10 695 14:01 29:08 37:28 ⛏ Fish Boom FC
10 704 9:36 21:27 38:32

Resources

Player Food Wood Gold Stone Spent Collected
31,780 35,120 23,265 2,330 92,495 113,257
23,635 11,360 13,895 3,850 52,740 71,334
14,945 12,495 9,356 4,390 41,186 62,765
16,880 11,500 9,205 1,400 38,985 44,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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