AoeStats
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African Clearing

512596295Analyzed
2v2 RM · 22d ago on Oct 10, 2026· 63m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Franks · Romania
872
+12
🇨🇿 Teutons · Czechia
694
+18
vs
🇩🇰 Goths · Denmark
789
-16
🇹🇷 Huns · Türkiye
741
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,450 16:10 24:45 45:49 ⛏ Fish Boom FC
19 1,224 15:59 26:13 39:28
18 1,159 13:29 20:21 43:05 ⛏ Fast Castle
13 858 18:54 27:29 47:45 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,710 17,571 19,935 5,040 74,256 82,200
18,935 18,765 14,475 2,710 54,885 67,473
27,465 19,180 6,150 2,000 54,795 57,140
23,560 12,841 9,415 3,135 48,951 61,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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