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Arabia

515123777Analyzed
2v2 RM · 16d ago on Oct 20, 2026· 35m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
972
+16
🇲🇽 Goths · Mexico
959
+17
vs
🇹🇷 Huns · Türkiye
977
-17
🇹🇷 Malay · Türkiye
975
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,544 13:09 28:47 — ⚔ Archer Rush
39 1,395 11:11 26:42 — ⚔ Skirmisher Rush
37 1,294 9:52 — — ⚔ Skirmisher Rush
30 1,056 18:15 25:57 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
8,935 6,575 2,965 150 18,625 19,613
8,710 6,012 1,385 1,045 17,152 17,647
8,460 4,885 1,690 325 15,360 17,683
3,850 4,796 340 100 9,086 9,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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