AoeStats
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Arena

516807173Analyzed
4v4 RM · 9d ago on Oct 27, 2026· 19m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1306
+11
🇩🇪 Bengalis · Germany
1265
+13
🇩🇪 Cumans · Germany
1218
+15
🇩🇪 Spanish · Germany
1204
+15
vs
🇺🇸 Hindustanis · United States
1217
-14
🇦🇺 Bulgarians · Australia
1202
-14
🇪🇸 Ethiopians · Spain
1180
-13
🇬🇧 Britons · United Kingdom
1178
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 913 9:45 13:44 — ⛏ Fast Castle
43 840 9:31 13:33 — ⛏ Fast Castle
27 523 11:42 — —
27 518 9:00 — —
26 506 11:13 — — ⚔ M@A Rush
24 460 11:48 16:19 — ⛏ Fast Castle
23 452 10:23 15:08 — ⛏ Fast Castle
16 314 11:45 15:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,275 3,560 500 100 7,435 8,277
4,175 2,635 535 0 7,345 8,381
3,805 2,220 1,170 0 7,195 7,816
3,775 1,830 790 650 7,045 7,618
3,750 1,820 780 580 6,930 6,955
3,350 1,165 190 0 4,705 6,159
2,600 1,530 200 0 4,330 6,458
2,700 1,245 250 0 4,195 5,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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