AoeStats
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Pilgrims

516797619Analyzed
3v3 RM · 9d ago on Oct 27, 2026· 59m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Huns · Ireland
1275
+15
🇳🇱 Vietnamese · Netherlands
1235
+16
🇳🇴 Khmer · Norway
1218
+17
vs
🇩🇪 Dravidians · Germany
1282
-17
🇩🇪 Portuguese · Germany
1234
-16
🇩🇪 Persians · Germany
1219
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,383 9:02 20:03 39:45 ⛏ Fish Boom FC
38 2,252 12:35 18:12 41:27 ⛏ Fish Boom FC
29 1,697 9:45 13:39 40:48 ⛏ Fish Boom FC
26 1,536 11:29 20:37 45:11 ⛏ Fish Boom into Galleys FC
25 1,493 11:45 15:16 39:23 ⛏ Fish Boom FC
16 976 11:15 19:12 39:29 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,820 27,971 12,180 2,450 67,421 75,075
21,175 31,559 9,375 1,610 63,719 74,191
30,275 13,640 16,720 2,350 62,985 67,913
17,000 25,290 15,880 3,000 61,170 68,658
22,975 22,923 12,935 1,600 60,433 65,627
12,100 7,990 4,245 1,700 26,035 29,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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