AoeStats
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Arabia

516791923Analyzed
2v2 RM · 10d ago on Oct 27, 2026· 31m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1300
+13
🇲🇹 Malians · Malta
1240
+16
vs
🇩🇪 Cumans · Germany
1249
-15
🇩🇪 Ethiopians · Germany
1233
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,323 9:23 21:41 — ⚔ M@A Rush
39 1,246 9:27 24:02 — ⚔ Archer Rush
31 982 9:53 21:36 — ⚔ Archer Rush
27 872 9:42 26:50 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,825 8,092 3,420 950 20,287 21,480
8,955 7,038 2,105 200 18,298 18,900
6,130 6,337 3,570 125 16,162 18,573
5,930 4,942 600 200 11,672 13,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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