AoeStats
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Nomad

516088213Analyzed
4v4 RM · 12d ago on Oct 24, 2026· 61m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1379
+12
🇺🇸 Lithuanians · United States
1347
+13
🇵🇪 Magyars · Peru
1312
+15
🇵🇾 Bulgarians · Paraguay
1234
+18
vs
🇩🇪 Varangians · Germany
1322
-16
🇩🇪 Dravidians · Germany
1297
-15
🇩🇪 Sicilians · Germany
1263
-14
🇩🇪 Vietnamese · Germany
1246
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 3,716 14:14 22:09 34:00 ⚔ Fish Boom into Galleys FC into Archers
43 2,613 13:43 18:59 39:45 ⚔ Fish Boom into Scouts
39 2,413 15:33 20:51 45:03 ⛏ Fish Boom FC
27 1,680 12:23 21:09 31:51 ⛏ Fish Boom FC into Fire Galleys
24 1,501 15:39 19:41 — ⛏ Fish Boom FC
24 1,463 12:55 17:43 36:23 ⛏ Fish Boom FC
22 1,326 15:13 19:18 39:32 ⛏ Fish Boom FC
19 1,138 14:44 18:20 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,355 16,153 27,700 1,970 82,178 85,301
24,855 28,020 15,300 4,200 72,375 96,216
23,835 23,985 13,505 4,485 65,810 96,778
21,595 24,900 10,485 3,050 60,030 62,762
24,230 16,471 8,565 6,865 56,131 59,492
14,355 15,621 8,880 2,485 41,341 43,592
15,000 14,061 4,520 4,700 38,281 40,930
12,215 9,495 985 2,235 24,930 29,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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