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516079304Analyzed
4v4 RM · 10d ago on Oct 24, 2026· 52m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1313
+16
1258
+18
🇨🇳 Britons · China
1216
+20
🇹🇷 Franks · Türkiye
1215
+20
vs
🇩🇪 Hindustanis · Germany
1342
-20
🇩🇪 Teutons · Germany
1316
-19
🇩🇪 Saracens · Germany
1281
-18
🇩🇪 Magyars · Germany
1263
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 2,114 9:20 16:17 35:13 ⛏ Fast Castle
38 1,984 10:49 14:41 33:53 ⛏ Fast Castle
37 1,918 9:53 14:06 48:54 ⛏ Fast Castle
35 1,820 8:33 23:31 34:39 ⚔ Towers FC
32 1,686 10:20 15:50 37:14 ⛏ Fast Castle
32 1,664 9:40 14:10 31:23 ⛏ Fast Castle
27 1,435 9:40 14:05 35:11 ⛏ Fast Castle
18 922 9:09 19:32 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,590 20,212 15,080 3,300 61,182 68,786
26,970 15,610 13,160 5,050 60,790 67,719
19,125 22,308 9,290 4,100 54,823 64,210
21,705 18,205 9,655 1,600 51,165 68,873
22,150 13,546 11,545 3,415 50,656 60,015
19,170 13,643 11,045 2,375 46,233 53,701
13,920 13,622 5,940 2,305 35,787 39,473
4,415 3,245 500 55 8,215 9,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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