AoeStats
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Arena

516069718Analyzed
4v4 RM · 12d ago on Oct 24, 2026· 54m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saracens · Türkiye
1357
+14
🇨🇴 Tupi · Colombia
1323
+16
🇫🇷 Ethiopians · France
1304
+16
🇨🇱 Malians · Chile
1283
+17
vs
🇩🇪 Danes · Germany
1359
-17
🇩🇪 Celts · Germany
1333
-17
🇩🇪 Cumans · Germany
1296
-15
🇩🇪 Spanish · Germany
1277
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,375 9:59 13:45 31:06 ⛏ Fast Castle
37 2,025 10:29 14:33 30:21 ⛏ Fast Castle
33 1,790 10:27 14:12 33:46 ⛏ Fast Castle
33 1,786 9:24 27:49 42:44
31 1,677 9:55 24:05 28:31 ⚔ M@A into Fast Imp
27 1,495 9:36 13:40 35:39 ⛏ Fast Castle
27 1,454 9:17 25:34 34:38 ⛏ Fast Castle
13 700 10:57 14:47 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
31,315 12,945 30,685 4,265 79,210 90,049
30,060 12,990 12,205 1,510 56,765 62,824
16,935 20,575 14,310 3,000 54,820 69,347
16,425 24,075 13,365 850 54,715 65,194
17,785 20,085 7,095 1,500 46,465 49,898
15,695 17,350 9,465 1,800 44,310 47,530
14,750 10,405 5,380 2,325 32,860 39,114
3,760 2,685 1,040 100 7,585 9,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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