AoeStats
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Arena

513469723Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 31m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bengalis · Germany
1356
+16
🇩🇪 Danes · Germany
1330
+17
🇩🇪 Cumans · Germany
1322
+17
🇩🇪 Spanish · Germany
1282
+19
vs
🇨🇿 Ethiopians · Czechia
1386
-19
🇨🇿 Danes · Czechia
1369
-18
1326
-16
🇨🇿 Spanish · Czechia
1322
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 1,641 10:05 14:00 — ⛏ Fast Castle
43 1,342 9:41 13:24 — ⛏ Fast Castle
34 1,059 10:18 14:54 — ⛏ Fast Castle
33 1,048 10:27 15:02 — ⛏ Fast Castle
29 915 10:47 24:50 — ⚔ M@A Rush
25 798 9:26 26:07 — ⛏ Fast Castle
24 749 10:03 14:35 — ⛏ Fast Castle
22 701 10:36 14:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,950 8,265 3,420 200 20,835 26,611
7,490 8,600 2,240 200 18,530 19,559
8,270 5,395 3,790 300 17,755 20,780
9,250 5,985 1,880 200 17,315 18,442
7,430 4,635 3,925 100 16,090 17,386
7,425 4,110 2,230 650 14,415 16,631
4,675 3,900 1,290 1,090 10,955 11,387
4,325 3,140 670 445 8,580 8,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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