AoeStats
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Arena

513465568Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 27m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bengalis · Germany
1344
+12
🇩🇪 Danes · Germany
1316
+14
🇩🇪 Cumans · Germany
1308
+14
🇩🇪 Spanish · Germany
1266
+16
vs
🇻🇪 Mongols · Venezuela
1280
-15
🇭🇺 Dravidians · Hungary
1261
-14
🇨🇳 Celts · China
1261
-14
🇲🇽 Georgians · Mexico
1251
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,348 9:14 19:22 — ⚔ Towers FC
47 1,301 9:35 13:27 — ⛏ Fast Castle
35 960 11:03 14:50 — ⛏ Fast Castle
30 821 10:26 18:07 — ⛏ Fast Castle
27 743 9:10 23:15 — ⛏ Fast Castle
24 661 10:09 23:15 — ⚔ M@A Rush
21 582 10:12 14:19 — ⛏ Fast Castle
15 416 10:14 14:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,850 6,250 1,400 125 13,625 15,321
6,615 4,660 1,685 325 13,285 15,070
6,260 3,880 1,580 0 11,720 12,937
5,700 3,360 1,300 965 11,325 12,313
4,345 2,456 930 970 8,701 8,203
3,025 1,800 200 200 5,225 5,603
3,075 1,915 200 0 5,190 5,360
2,270 760 200 375 3,605 4,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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