AoeStats
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Nomad

513459979Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 38m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1332
+12
🇩🇪 Varangians · Germany
1302
+14
🇩🇪 Khitans · Germany
1294
+14
🇩🇪 Vietnamese · Germany
1251
+15
vs
🇨🇦 Mongols · Canada
1285
-15
🇧🇷 Spanish · Brazil
1248
-14
🇦🇷 Japanese · Argentina
1235
-13
🇫🇷 Vietnamese · France
1229
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,772 11:36 19:47 33:49 ⛏ Fish Boom into Fire Galleys FC
42 1,623 12:39 19:12 — ⛏ Fish Boom into Galleys FC
28 1,086 11:29 16:41 34:52 ⛏ Fish Boom FC
26 1,013 14:02 19:22 — ⛏ Fish Boom FC
26 1,006 13:53 19:39 — ⛏ Fish Boom into Fire Galleys FC
24 926 13:53 19:00 — ⛏ Fish Boom FC
22 847 12:23 17:21 33:18 ⛏ Fish Boom FC
18 677 15:03 24:24 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,480 12,045 7,700 1,600 42,825 46,264
14,085 10,830 6,570 1,800 33,285 35,872
9,725 16,715 4,925 1,110 32,475 34,129
9,800 8,242 3,630 2,250 23,922 28,818
6,800 9,659 3,515 2,250 22,224 22,883
8,250 8,220 3,780 1,110 21,360 23,013
10,195 7,163 2,595 1,060 21,013 22,116
7,785 4,275 3,815 200 16,075 16,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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