AoeStats
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Golden Pit

514535017Analyzed
2v2 RM · 19h ago on Oct 18, 2026· 56m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
971
+15
🇧🇪 Spanish · Belgium
913
+17
vs
🇨🇿 Spanish · Czechia
949
-16
🇨🇿 Franks · Czechia
948
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,664 11:13 15:46 41:41 ⛏ Fast Castle
25 1,384 11:54 17:39 34:31 ⚔ FC into Archers
21 1,184 9:39 20:39 42:40 ⛏ Fast Castle
20 1,132 13:44 18:00 45:31 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
20,965 7,670 16,795 1,500 46,930 55,307
20,235 12,147 8,765 3,750 44,897 50,648
17,555 14,710 8,800 2,650 43,715 47,100
17,140 11,950 6,015 1,700 36,805 47,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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