AoeStats
← Lard McFat

Arena

514528854Analyzed
2v2 RM · 22h ago on Oct 18, 2026· 49m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Turks · Czechia
913
+17
🇨🇿 Franks · Czechia
911
+17
vs
🇦🇷 Persians · Argentina
934
-17
🇦🇷 Bohemians · Argentina
934
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,475 12:30 16:49 21:27 ◆ FC into Fast Imp
24 1,172 9:55 14:40 — ⛏ Fast Castle
23 1,142 10:46 20:01 27:13 ⛏ Fast Castle
18 917 12:06 16:46 41:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,975 9,345 17,095 2,250 52,665 71,589
19,895 20,040 6,950 2,845 49,730 52,254
15,430 14,355 8,350 2,100 40,235 47,119
6,925 13,115 8,190 2,290 30,520 31,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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