AoeStats
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MegaRandom

511896058Analyzed
2v2 RM · 10d ago on Oct 7, 2026· 53m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1327
+18
🇨🇦 Magyars · Canada
1315
+19
vs
🇺🇸 Japanese · United States
1378
-19
🇺🇸 Chinese · United States
1376
-18
Player eAPM Actions Feudal Castle Imperial Opening
47 2,488 10:40 16:11 36:11 ⛏ Fish Boom FC
39 2,042 12:59 20:32 42:46 ⛏ Fish Boom into Fire Galleys FC
28 1,497 10:55 16:04 26:15 ⛏ Fish Boom FC
24 1,285 9:44 16:39 39:59 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,840 24,881 9,360 1,600 59,681 74,011
17,425 17,419 14,725 2,800 52,369 61,185
15,950 20,553 12,335 2,200 51,038 58,263
13,050 19,883 6,395 3,760 43,088 45,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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