AoeStats
← NimbleSloths

Coastal Forest

511192463Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 49m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Gurjaras · Canada
1716
+4
🇨🇦 Magyars · Canada
1715
+4
vs
🇺🇸 Celts · United States
1379
-4
🇺🇸 Franks · United States
1377
-4
Player eAPM Actions Feudal Castle Imperial Opening
52 2,575 8:55 20:15 35:26 ⚔ Archer Rush
51 2,526 10:18 14:09 42:16 ⛏ Fast Castle
39 1,942 9:50 17:45 30:42 ⚔ Fish Boom into Scouts
32 1,568 11:33 17:33 34:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,475 23,291 16,195 2,750 63,711 71,011
25,250 15,833 12,120 3,675 56,878 63,596
23,505 23,098 3,865 1,435 51,903 59,879
19,235 11,614 8,375 1,765 40,989 50,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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