AoeStats
← Aron

Arena

510907643Analyzed
4v4 RM · 16d ago on Oct 3, 2026· 43m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Tatars · Hong Kong SAR China
1763
+10
🇦🇷 Saracens · Argentina
1655
+14
🇹🇼 Italians · Taiwan
1653
+15
🇧🇷 Franks · Brazil
1572
+17
vs
🇨🇷 Berbers · Costa Rica
1637
-15
🇩🇪 Teutons · Germany
1626
-14
🇺🇸 Magyars · United States
1625
-14
🇻🇳 Franks · Vietnam
1603
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 2,908 10:00 13:39 28:39 ⛏ Fast Castle
56 2,476 12:01 15:44 30:27 ⛏ Fast Castle
56 2,458 11:02 15:13 28:18 ⛏ Fast Castle
50 2,213 8:54 16:40 36:09 ⛏ Fast Castle
42 1,856 10:43 14:50 27:34 ⛏ Fast Castle
42 1,846 10:38 14:50 34:02 ⛏ Fast Castle
34 1,483 11:15 15:26 28:32 ⛏ Fast Castle
29 1,273 8:53 17:59 22:06 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
64,490 11,718 61,470 1,050 138,728 141,769
42,445 16,020 18,895 4,950 82,310 85,120
30,685 13,680 9,110 4,200 57,675 59,564
19,500 23,053 12,450 1,945 56,948 63,986
19,335 18,090 14,515 850 52,790 59,307
15,675 17,190 12,110 3,675 48,650 55,951
14,625 16,647 13,550 3,140 47,962 52,889
14,210 12,040 3,665 735 30,650 34,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.