AoeStats
← Genghis Dong

Arena

513247203Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 87m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saxons · Canada
1256
+15
🇫🇷 Italians · France
1252
+16
🇨🇦 Varangians · Canada
1227
+17
🇨🇦 Danes · Canada
1225
+17
vs
🇹🇷 Mongols · Türkiye
1289
-19
🇦🇷 Portuguese · Argentina
1257
-17
🇹🇷 Malay · Türkiye
1227
-15
🇪🇸 Bengalis · Spain
1202
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 5,056 11:36 15:22 29:50 ⛏ Fast Castle
43 3,715 9:41 13:55 40:03 ⛏ Fast Castle
43 3,761 10:28 14:52 31:32 ⛏ Fast Castle
38 3,325 10:21 14:21 34:51 ⛏ Fast Castle
24 2,131 10:51 14:51 29:11 ⛏ Fast Castle
23 2,043 10:46 15:40 56:08 ⛏ Fast Castle
18 1,567 11:36 15:59 29:55 ⛏ Fast Castle
14 1,195 10:36 14:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
101,685 43,975 20,925 6,285 172,870 180,766
38,465 68,185 28,050 3,530 138,230 169,759
59,750 44,710 19,630 2,870 126,960 132,387
52,920 45,695 21,910 3,960 124,485 146,223
57,470 39,580 16,120 2,625 115,795 137,074
57,090 19,130 27,890 6,070 110,180 118,726
45,795 33,620 24,115 4,080 107,610 114,530
5,265 6,030 2,180 920 14,395 15,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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