AoeStats
← Genghis Dong

MegaRandom

511678819Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 29m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
1282
+12
🇨🇦 Danes · Canada
1248
+13
🇨🇦 Varangians · Canada
1215
+15
vs
🇲🇽 Goths · Mexico
1202
-14
🇲🇽 Byzantines · Mexico
1192
-13
🇲🇽 Saxons · Mexico
1176
-13
Player eAPM Actions Feudal Castle Imperial Opening
80 2,352 11:31 20:28 — ⚔ M@A FC
49 1,444 7:42 18:28 —
46 1,347 9:50 15:28 — ⛏ Fast Castle
24 714 13:17 24:02 —
23 686 10:35 21:38 — ⚔ Tower Rush
17 492 14:43 20:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,285 4,634 1,280 2,430 14,629 15,229
8,820 3,020 2,115 300 14,255 16,988
6,060 4,928 1,925 1,050 13,963 14,283
6,845 5,435 290 300 12,870 15,091
3,300 5,675 1,025 975 10,975 14,289
4,300 3,245 705 200 8,450 9,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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