AoeStats
← Genghis Dong

MegaRandom

508793629Analyzed
2v2 RM · 24d ago on Sep 24, 2026· 49m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saxons · Canada
1198
+14
🇨🇦 Varangians · Canada
1154
+16
vs
🇨🇴 Ethiopians · Colombia
1161
-15
🇨🇴 Franks · Colombia
1146
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 2,867 9:26 20:53 40:05 ⚔ Fish Boom into Skirms
46 2,282 10:11 21:55 47:06 ⚔ Archer Rush
26 1,311 11:23 16:21 32:14 ⛏ Fast Castle
21 1,073 11:40 18:27 38:30 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
15,150 22,001 9,080 2,200 48,431 49,668
22,075 11,500 10,125 2,005 45,705 48,039
18,850 9,551 11,485 2,285 42,171 46,561
13,095 13,978 8,535 1,090 36,698 38,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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