AoeStats
← Genghis Dong

Arena

508376949Analyzed
3v3 RM · 25d ago on Sep 22, 2026· 33m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
1176
+19
🇧🇷 Sicilians · Brazil
1170
+19
🇵🇪 Huns · Peru
1140
+20
vs
🇨🇦 Jurchens · Canada
1273
-22
🇨🇦 Sicilians · Canada
1237
-19
🇨🇦 Romans · Canada
1183
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 1,628 9:39 25:42 — ⚔ Towers FC
44 1,497 9:54 13:49 — ⛏ Fast Castle
40 1,343 10:46 16:05 — ⛏ Fast Castle
31 1,063 9:29 25:55 —
21 700 9:25 15:43 — ⛏ Fast Castle
18 622 11:13 17:35 —

Resources

Player Food Wood Gold Stone Spent Collected
9,880 8,055 2,650 1,130 21,715 22,592
10,345 5,150 4,770 205 20,470 23,998
8,920 7,260 2,725 850 19,755 23,710
9,115 6,780 1,445 1,880 19,220 20,927
7,935 4,826 1,270 1,380 15,411 16,990
5,630 4,163 630 2,050 12,473 13,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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