AoeStats
← Genghis Dong

Nomad

508368178Analyzed
4v4 RM · 24d ago on Sep 22, 2026· 98m 24s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1248
+18
🇹🇼 Persians · Taiwan
1245
+18
🇹🇼 Huns · Taiwan
1199
+20
🇯🇵 Vikings · Japan
1151
+22
vs
🇦🇷 Byzantines · Argentina
1347
-22
🇨🇦 Dravidians · Canada
1312
-20
🇨🇦 Muisca · Canada
1274
-19
🇨🇦 Romans · Canada
1215
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 5,032 13:31 21:35 47:17 ⛏ Fish Boom into Galleys FC
46 4,504 14:41 18:32 36:38 ⛏ Fast Castle
38 3,736 14:51 28:24 38:14 ⚔ Fish Boom into Towers FC
37 3,642 14:18 23:26 44:09 ⛏ Fish Boom into Fire Galleys FC
34 3,393 13:20 22:22 40:44 ⛏ Fish Boom into Galleys FC
26 2,538 14:45 36:24 49:21 ⛏ Fish Boom into Fire Galleys FC
16 1,554 12:31 22:44 42:35 ⛏ Fish Boom FC
16 1,603 13:13 35:04 79:02 ⚔ Fish Boom into M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
118,100 34,611 43,555 3,040 199,306 208,150
77,040 35,365 34,685 10,415 157,505 176,142
55,730 43,184 33,220 7,765 139,899 145,580
41,405 55,757 13,700 7,365 118,227 119,062
45,835 46,525 18,265 5,155 115,780 121,280
41,085 46,010 13,695 5,730 106,520 107,884
35,505 30,896 10,825 4,210 81,436 85,517
18,950 30,195 16,350 6,160 71,655 72,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.