AoeStats
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Arena

515744239Analyzed
4v4 RM · 6d ago on Oct 23, 2026· 49m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
891
+16
🇩🇪 Romans · Germany
865
+17
🇹🇷 Turks · Türkiye
853
+18
🇨🇭 Persians · Switzerland
845
+18
vs
🇧🇷 Franks · Brazil
916
-18
🇧🇷 Japanese · Brazil
905
-17
🇨🇳 Byzantines · China
884
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,824 11:45 16:47 35:41 ⛏ Fast Castle
35 1,706 11:02 15:15 30:35 ⛏ Fast Castle
30 1,478 11:54 15:43 36:15 ⛏ Fast Castle
27 1,337 12:15 19:55 28:25 ⚔ Archer Rush
24 1,194 10:20 14:38 29:47 ⛏ Fast Castle
19 936 12:14 17:07 31:49 ⛏ Fast Castle
17 845 10:14 17:47 33:00 ⛏ Fast Castle
14 670 11:55 20:28 25:55 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
30,115 22,855 16,490 2,200 71,660 79,472
30,325 18,545 14,960 1,000 64,830 74,257
27,810 20,155 12,360 4,115 64,440 69,008
20,590 16,715 7,825 2,150 47,280 53,477
22,360 13,265 8,135 1,960 45,720 52,645
16,630 10,775 11,300 1,565 40,270 45,388
15,975 12,665 9,015 2,150 39,805 46,285
14,555 13,024 8,445 3,755 39,779 44,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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