AoeStats
← FrNkyboy

Nomad

511196866Analyzed
3v3 RM · 14d ago on Oct 4, 2026· 43m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
1547
+10
🇲🇽 Persians · Mexico
1475
+13
🇲🇽 Varangians · Mexico
1451
+14
vs
🇺🇸 Chinese · United States
1504
-15
🇺🇸 Saxons · United States
1422
-13
🇨🇦 Italians · Canada
1315
-9
Player eAPM Actions Feudal Castle Imperial Opening
82 3,570 12:12 21:25 37:32 ⛏ Fish Boom into Galleys FC
45 1,942 12:36 16:46 34:56 ⛏ Fish Boom FC
42 1,802 12:03 22:14 38:29 ⛏ Fish Boom into Fire Galleys FC
37 1,589 15:18 26:19 — ⚔ Fish Boom into Towers FC
30 1,309 11:58 24:19 41:08 ⚔ Fish Boom into Towers FC
29 1,270 14:15 18:24 34:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,015 14,864 15,410 2,150 58,439 58,949
19,940 22,654 7,075 4,330 53,999 54,543
12,425 17,086 9,090 3,030 41,631 46,263
19,445 12,228 8,995 670 41,338 47,939
11,745 8,836 4,480 3,080 28,141 29,148
5,625 5,285 1,215 1,325 13,450 14,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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