AoeStats
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Arabia

508317242Analyzed
2v2 RM · 27d ago on Sep 21, 2026· 41m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wei · Argentina
1304
+14
🇦🇷 Huns · Argentina
1245
+16
vs
🇦🇷 Franks · Argentina
1272
-16
🇦🇷 Huns · Argentina
1227
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 2,635 10:08 23:48 — ⚔ Scout Rush
50 2,050 8:48 20:03 —
46 1,894 10:02 24:42 — ⛏ Fast Castle
36 1,475 9:59 23:32 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,950 11,469 4,865 1,170 30,454 32,847
9,435 6,831 2,880 200 19,346 20,909
6,675 7,053 1,225 100 15,053 16,957
7,295 4,865 1,580 200 13,940 15,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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