AoeStats
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Black Forest

510928143Analyzed
4v4 RM · 21h ago on Oct 3, 2026· 92m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
845
+14
🇨🇳 Persians · China
772
+17
🇺🇸 Teutons · United States
718
+19
🇹🇷 Mongols · Türkiye
658
+22
🇺🇾 Italians · Uruguay
880
-21
🇦🇷 Burgundians · Argentina
838
-20
🇦🇷 Bohemians · Argentina
837
-20
🇺🇸 Vietnamese · United States
627
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 3,345 12:35 28:15 41:55 ⛏ Fish Boom
30 2,754 13:56 26:01 35:20 ⛏ Fast Castle
28 2,573 12:34 16:51 31:37 ⛏ Fast Castle
25 2,318 14:48 28:17 41:58 ⛏ Fast Castle
25 2,336 14:33 26:21 43:13 ⛏ Fast Castle
22 2,034 13:40 25:05 43:13 ⚔ Fish Boom into Archers into Skirms
13 1,230 13:23 18:46 33:47 ⛏ Fast Castle
11 1,067 13:15 23:30 39:37 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
49,910 79,670 51,410 2,560 183,550 195,581
86,870 33,030 50,105 4,400 174,405 225,253
63,955 47,904 39,650 4,385 155,894 177,012
50,705 54,285 35,795 4,520 145,305 163,491
52,045 30,552 42,360 4,105 129,062 171,963
40,165 27,725 15,865 3,730 87,485 108,860
32,710 26,451 15,970 4,125 79,256 96,295
23,015 20,451 15,140 3,275 61,881 68,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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