AoeStats
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Arena

509286589Analyzed
4v4 RM · 8d ago on Sep 26, 2026· 41m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
995
+11
🇲🇽 Goths · Mexico
942
+13
🇲🇽 Bulgarians · Mexico
907
+14
🇲🇽 Malians · Mexico
905
+14
🇲🇽 Bulgarians · Mexico
904
-14
🇺🇸 Japanese · United States
889
-14
🇦🇷 Burgundians · Argentina
850
-12
🇦🇷 Poles · Argentina
849
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,198 11:32 16:05 33:19 ⛏ Fast Castle
24 1,017 10:44 16:07 39:47 ⛏ Fast Castle
20 850 13:36 20:45 37:42 ⛏ Fast Castle
19 783 12:03 16:23 38:36 ⛏ Fast Castle
18 746 14:43 21:04 34:36 ⛏ Fast Castle
16 655 10:33 16:23 — ⛏ Fast Castle
15 620 11:57 15:53 35:59 ⛏ Fast Castle
7 311 12:33 — —

Resources

Player Food Wood Gold Stone Spent Collected
18,870 13,215 6,655 2,200 40,940 47,295
13,915 15,060 6,950 1,870 37,795 45,088
10,995 11,975 4,490 550 28,010 35,349
13,920 7,370 3,530 1,550 26,370 31,540
11,320 9,415 3,810 1,500 26,045 28,617
11,350 7,705 3,755 2,415 25,225 29,877
10,615 6,140 2,095 1,380 20,230 21,925
2,525 2,470 140 250 5,385 6,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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