AoeStats
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Arena

506329474Analyzed
4v4 RM · 21d ago on Sep 13, 2026· 63m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
885
+17
🇲🇽 Hindustanis · Mexico
874
+17
🇦🇷 Burgundians · Argentina
831
+19
🇦🇷 Bohemians · Argentina
830
+19
🇦🇷 Koreans · Argentina
947
-21
🇹🇼 Franks · Taiwan
920
-19
🇮🇳 Persians · India
859
-16
🇮🇳 Spanish · India
855
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,612 11:37 16:21 30:36 ⛏ Fast Castle
39 2,491 10:02 20:28 31:25 ⛏ Fast Castle
35 2,225 9:49 18:28 33:13 ⛏ Fast Castle
33 2,074 12:32 21:37 32:33 ⛏ Fast Castle
31 1,953 10:37 14:48 34:24 ⛏ Fast Castle
27 1,729 12:08 22:35 34:02 ⛏ Fast Castle
23 1,459 9:46 13:55 30:12 ⛏ Fast Castle
11 698 11:35 15:55 43:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,125 30,250 41,955 8,850 151,180 161,201
38,205 37,770 10,850 1,840 88,665 106,493
35,210 32,585 12,155 2,500 82,450 86,916
29,055 31,635 13,085 4,250 78,025 83,428
29,925 20,971 21,725 4,950 77,571 90,314
28,700 15,880 27,070 3,350 75,000 89,823
16,525 31,340 21,130 2,300 71,295 72,380
13,255 14,890 12,425 3,885 44,455 54,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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