AoeStats
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Black Forest

506308629Analyzed
4v4 RM · 21d ago on Sep 13, 2026· 71m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
886
+14
🇺🇸 Franks · United States
885
+14
🇨🇦 Mapuche · Canada
839
+16
🇺🇸 Portuguese · United States
800
+19
🇭🇰 Bulgarians · Hong Kong SAR China
901
-17
🇦🇷 Burgundians · Argentina
847
-16
🇦🇷 Bohemians · Argentina
846
-16
🇷🇺 Byzantines · Russia
801
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,244 15:54 26:55 35:41 ⛏ Fast Castle
20 1,441 12:31 25:57 39:45 ⚔ Skirmisher Rush
20 1,442 14:10 25:06 35:13 ⛏ Fast Castle
18 1,268 10:57 17:57 35:27 ⛏ Fast Castle
18 1,246 17:12 23:35 36:21 ⛏ Fast Castle
17 1,185 14:08 23:46 35:57 ⛏ Fast Castle
16 1,152 11:42 18:22 33:09 ⛏ Fast Castle
13 911 12:10 19:36 34:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,665 21,890 30,300 3,710 103,565 109,655
33,325 34,750 23,345 3,790 95,210 109,538
36,385 30,168 15,975 2,765 85,293 96,377
30,715 33,931 14,760 2,180 81,586 87,921
20,395 29,600 23,260 5,760 79,015 120,903
35,430 25,092 11,910 3,745 76,177 85,228
26,305 21,459 20,730 2,520 71,014 92,417
20,530 22,521 20,720 2,990 66,761 74,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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