AoeStats
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Arabia

509216867Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 48m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1054
+13
🇦🇷 Byzantines · Argentina
1051
+13
🇦🇷 Huns · Argentina
1034
+14
🇦🇷 Aztecs · Argentina
1012
-32
🇦🇷 Mongols · Argentina
994
-14
🇦🇷 Byzantines · Argentina
939
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 2,007 10:46 18:45 37:07 ⛏ Fast Castle
41 2,017 10:36 22:09 44:20 ⚔ Archer Rush
38 1,839 11:05 24:45 40:44 ⚔ Archer Rush
32 1,585 9:22 19:28 36:20 ⚔ Scout Rush
30 1,444 10:50 25:06 44:47 ⚔ Scout Rush
22 1,090 10:54 21:49 45:12 ⚔ Skirms FC

Resources

Player Food Wood Gold Stone Spent Collected
21,850 11,299 12,010 1,855 47,014 62,067
18,270 12,270 6,580 1,875 38,995 47,209
17,155 11,818 6,595 2,275 37,843 46,794
14,510 12,608 8,175 750 36,043 43,168
16,360 11,909 5,585 1,600 35,454 38,320
10,325 7,626 5,620 950 24,521 30,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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