AoeStats
← MIGEL TECHEIROS

Arena

512977055Analyzed
4v4 RM · 7d ago on Oct 11, 2026· 72m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1066
+15
🇮🇳 Malay · India
1028
+17
🇮🇳 Huns · India
1027
+16
🇮🇳 Franks · India
1026
+16
vs
🇸🇰 Britons · Slovakia
1068
-17
🇸🇰 Saxons · Slovakia
1064
-17
🇨🇿 Franks · Czechia
1017
-15
🇸🇰 Persians · Slovakia
1016
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 3,299 11:31 16:52 43:55 ⛏ Fast Castle
43 3,148 10:25 15:20 29:59 ⛏ Fast Castle
40 2,887 10:44 17:02 31:49 ⛏ Fast Castle
38 2,753 10:09 13:33 29:31 ⛏ Fast Castle
30 2,157 10:01 14:36 34:04 ⛏ Fast Castle
22 1,611 11:24 15:16 32:28 ⛏ Fast Castle
21 1,543 11:25 15:55 30:35 ⛏ Fast Castle
14 1,005 10:40 14:54 33:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,535 49,568 30,140 2,930 148,173 157,378
54,690 18,275 58,415 1,820 133,200 142,761
51,800 39,235 29,110 2,045 122,190 138,105
47,490 34,335 22,400 7,800 112,025 114,256
49,090 28,755 23,880 5,030 106,755 131,816
33,470 24,460 23,685 5,700 87,315 98,929
30,345 29,560 10,310 3,510 73,725 80,286
26,205 27,275 10,850 2,185 66,515 73,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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