AoeStats
← MIGEL TECHEIROS

Arena

511806198Analyzed
4v4 RM · 10d ago on Oct 6, 2026· 58m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1102
+14
🇪🇸 Cumans · Spain
1090
+14
🇹🇼 Burgundians · Taiwan
1069
+15
🇬🇧 Persians · United Kingdom
1011
+18
vs
🇸🇰 Italians · Slovakia
1102
-17
🇸🇰 Britons · Slovakia
1042
-15
🇸🇰 Saxons · Slovakia
1038
-15
🇸🇰 Franks · Slovakia
1030
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,411 10:25 14:36 29:10 ⛏ Fast Castle
41 2,416 10:52 14:38 37:30 ⛏ Fast Castle
38 2,222 12:18 16:13 32:32 ⛏ Fast Castle
34 1,973 11:06 21:37 40:43 ⚔ Skirmisher Rush
29 1,735 10:38 14:37 28:19 ⛏ Fast Castle
23 1,327 11:08 15:36 32:36 ⛏ Fast Castle
23 1,358 11:20 15:43 41:37 ⛏ Fast Castle
16 949 11:25 16:09 45:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,975 28,040 13,910 2,450 80,375 83,203
28,790 30,915 13,875 6,215 79,795 85,553
27,985 17,690 28,155 4,100 77,930 102,005
27,690 19,145 24,535 3,725 75,095 87,638
33,295 22,970 6,320 1,080 63,665 70,902
23,040 25,905 6,750 200 55,895 71,033
20,615 21,605 10,735 1,855 54,810 62,011
16,825 18,805 6,215 1,690 43,535 47,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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