AoeStats
← MIGEL TECHEIROS

Arena

511793958Analyzed
4v4 RM · 8d ago on Oct 6, 2026· 49m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
1119
+14
🇮🇩 Chinese · Indonesia
1085
+15
🇮🇹 Burgundians · Italy
1071
+16
🇵🇰 Ethiopians · Pakistan
1050
+17
vs
🇸🇰 Turks · Slovakia
1120
-18
🇸🇰 Britons · Slovakia
1057
-15
🇸🇰 Khitans · Slovakia
1053
-15
🇸🇰 Franks · Slovakia
1044
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,281 13:41 17:36 37:56 ⛏ Fast Castle
24 1,170 9:35 17:39 38:33 ⛏ Fast Castle
23 1,119 11:30 15:50 31:18 ⛏ Fast Castle
21 1,048 10:54 15:14 25:12 ⛏ Fast Castle
21 1,022 12:42 17:01 34:13 ⛏ Fast Castle
19 942 12:01 16:05 33:34 ⛏ Fast Castle
18 882 11:22 15:25 32:00 ⛏ Fast Castle
14 714 11:17 17:32 36:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,870 19,135 10,030 3,025 60,060 64,622
26,695 11,870 18,020 1,700 58,285 68,378
26,635 13,940 15,215 1,050 56,840 74,599
21,340 19,470 12,635 1,040 54,485 60,896
17,370 24,275 8,320 2,885 52,850 59,234
16,340 16,530 9,720 1,530 44,120 60,539
16,750 13,175 9,305 1,105 40,335 47,065
10,285 8,090 3,845 1,600 23,820 25,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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