AoeStats
← Mini Zacarias

Black Forest

513130057Analyzed
3v3 RM · 9d ago on Oct 12, 2026· 59m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
912
+19
🇲🇽 Portuguese · Mexico
870
+21
🇺🇸 Vikings · United States
839
+22
vs
🇪🇸 Spanish · Spain
1013
-22
🇪🇸 Britons · Spain
957
-20
🇪🇸 Armenians · Spain
956
-20
Player eAPM Actions Feudal Castle Imperial Opening
48 2,848 9:26 25:34 46:49 ⚔ M@A Rush
37 2,232 13:35 17:52 34:37 ⛏ Fish Boom FC
23 1,362 12:03 21:28 32:28 ⛏ Fast Castle
17 1,034 10:10 24:24 55:27
12 727 12:00 24:13 39:44
12 733 12:20 34:56 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,790 52,105 32,975 3,385 116,255 125,012
30,665 26,567 25,565 2,980 85,777 96,922
18,305 7,275 12,835 750 39,165 66,654
19,070 8,555 8,490 1,500 37,615 42,115
10,240 9,485 3,865 1,740 25,330 34,100
12,465 7,468 1,320 960 22,213 26,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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