AoeStats
← Mini Zacarias

Black Forest

512998640Analyzed
3v3 RM · 25d ago on Oct 11, 2026· 24m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
1008
+13
🇪🇸 Armenians · Spain
940
+16
🇪🇸 Britons · Spain
940
+16
vs
🇩🇪 Britons · Germany
946
-21
🇹🇷 Franks · Türkiye
943
-15
🇬🇧 Turks · United Kingdom
937
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 752 13:47 18:25 — ⛏ Fast Castle
24 584 12:30 18:38 — ⛏ Fast Castle
18 451 15:16 21:28 — ⛏ Fast Castle
18 433 13:24 21:59 — ⛏ Fast Castle
14 351 15:42 21:09 — ⛏ Fast Castle
14 355 14:57 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,325 3,100 325 100 19,850 20,544
4,725 3,151 480 805 9,161 9,828
3,950 2,875 250 200 7,275 8,618
4,035 1,567 470 110 6,182 6,500
3,125 2,031 250 175 5,581 6,144
2,950 1,934 250 340 5,474 7,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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