AoeStats
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Arabia

511007442Analyzed
2v2 RM · 15d ago on Oct 3, 2026· 51m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
1047
+15
🇮🇪 Armenians · Ireland
971
+19
vs
🇹🇷 Magyars · Türkiye
1034
-17
🇹🇷 Mongols · Türkiye
1025
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,871 12:58 18:54 37:07 ⛏ Fast Castle
34 1,755 10:24 20:59 39:36 ⚔ Archers into Skirms
31 1,582 9:48 17:12 37:17 ⛏ Fast Castle
25 1,274 10:33 21:29 40:32 ⚔ FC into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,465 19,375 10,890 1,855 58,585 64,039
18,640 23,171 10,585 3,895 56,291 59,980
26,120 18,111 9,920 1,740 55,891 59,462
18,130 16,055 9,145 2,150 45,480 50,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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