AoeStats
← Dani

Arabia

511877044Analyzed
2v2 RM · 12d ago on Oct 7, 2026· 34m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Romans · Chile
866
+18
🇨🇱 Khmer · Chile
856
+19
vs
🇨🇳 Turks · China
996
-21
🇨🇳 Teutons · China
845
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,181 9:35 20:49 — ⚔ M@A FC
29 1,022 13:56 18:37 26:01 ◆ FC into Fast Imp
22 778 11:13 19:18 — ⛏ Fast Castle
15 512 11:58 16:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,565 6,762 3,590 2,070 20,987 21,984
10,020 6,694 3,565 300 20,579 23,456
8,565 5,705 2,285 985 17,540 19,420
6,525 6,404 1,440 950 15,319 16,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.