AoeStats
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African Clearing

513453027Analyzed
3v3 RM · 6d ago on Oct 13, 2026· 19m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Dravidians · Mexico
1223
+16
🇫🇷 Britons · France
1201
+26
🇩🇪 Aztecs · Germany
1159
+19
vs
🇫🇷 Spanish · France
1298
-20
🇫🇷 Inca · France
1214
-17
🇫🇷 Berbers · France
1172
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 816 13:15 16:59 — ⛏ Fast Castle
37 733 14:59 18:49 — ⛏ Fast Castle
24 476 13:47 17:47 — ⛏ Fast Castle
23 458 11:40 — — ⚔ Archer Rush
20 388 13:37 — — ⚔ Scout Rush
20 388 12:39 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,050 1,725 370 850 5,995 5,713
3,050 1,862 400 200 5,512 5,198
2,975 1,575 250 100 4,900 6,229
2,350 1,825 485 100 4,760 4,702
2,000 1,483 50 350 3,883 4,038
1,995 1,010 150 225 3,380 4,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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