AoeStats
← PNLN | Paganini

Arabia

511838035Analyzed
2v2 RM · 10d ago on Oct 6, 2026· 44m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Maya · Brazil
1578
+10
🇧🇷 Franks · Brazil
1237
+22
vs
🇪🇸 Malians · Spain
1438
-17
🇪🇸 Maya · Spain
1391
-15
Player eAPM Actions Feudal Castle Imperial Opening
69 3,064 9:47 22:03 34:55 ⚔ Archer Rush
50 2,226 10:34 25:48 39:37 ⚔ Archer Rush
46 2,042 10:02 20:32 42:23 ⚔ Scout Rush
26 1,177 11:10 23:04 39:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,575 15,014 12,230 955 44,774 52,881
19,455 8,873 12,745 1,050 42,123 45,901
17,650 11,894 9,975 615 40,134 44,335
13,325 13,867 6,945 1,175 35,312 36,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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