AoeStats
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Arena

516050486Analyzed
4v4 RM · 12d ago on Oct 24, 2026· 68m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
850
+14
🇬🇧 Khmer · United Kingdom
817
+15
🇬🇧 Malay · United Kingdom
705
+20
🇮🇹 Malay · Italy
669
+20
vs
🇳🇱 Tatars · Netherlands
817
-18
🇬🇧 Britons · United Kingdom
785
-17
🇦🇷 Armenians · Argentina
784
-17
🇲🇽 Byzantines · Mexico
784
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 2,216 11:28 16:54 31:58 ⛏ Fast Castle
26 1,794 11:49 18:52 33:39 ⛏ Fast Castle
24 1,624 9:05 17:34 31:05 ⛏ Fast Castle
20 1,365 10:31 17:30 38:14 ⛏ Fast Castle
20 1,394 15:08 20:40 27:37 ◆ FC into Fast Imp
17 1,155 12:00 22:47 40:27 ⛏ Fast Castle
14 983 11:13 18:59 39:24 ⛏ Fast Castle
14 974 12:13 20:35 37:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,745 15,925 52,280 5,200 151,150 174,977
43,315 23,920 23,780 2,325 93,340 98,415
16,040 41,000 19,550 1,660 78,250 93,128
31,000 24,515 17,905 3,480 76,900 87,685
22,445 18,615 21,325 3,015 65,400 88,648
29,430 16,755 12,350 2,485 61,020 62,521
26,360 17,110 12,195 1,650 57,315 59,890
12,975 20,750 17,930 4,900 56,555 109,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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