AoeStats
← Haboryme

Baltic

512992372Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 52m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
970
+12
🇫🇷 Franks · France
968
+12
🇨🇭 Italians · Switzerland
911
+13
🇫🇷 Teutons · France
895
+14
vs
🇺🇸 Ethiopians · United States
906
-14
🇩🇪 Britons · Germany
878
-13
🇬🇧 Japanese · United Kingdom
854
-12
🇬🇧 Spanish · United Kingdom
843
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,728 13:51 18:55 37:15 ⛏ Fish Boom FC
32 1,665 9:48 17:17 30:51 ⛏ Fast Castle
31 1,599 10:52 21:04 38:46 ⛏ Fast Castle
28 1,446 13:23 17:24 40:42 ⛏ Fast Castle
21 1,099 12:01 16:35 36:01 ⛏ Fish Boom FC
20 1,030 12:36 17:36 49:11 ◆ Fire Galleys FC
20 1,061 12:57 18:47 30:39 ⛏ Fast Castle
18 922 12:00 15:54 35:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,410 23,001 20,575 2,185 75,171 81,295
26,400 16,450 21,820 2,150 66,820 75,469
15,255 21,105 11,555 1,030 48,945 73,194
17,810 15,796 10,405 3,915 47,926 63,218
21,830 13,044 7,725 1,300 43,899 58,021
15,375 16,111 8,935 3,465 43,886 53,569
16,245 13,920 6,045 1,500 37,710 46,183
8,500 19,235 6,930 200 34,865 64,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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