AoeStats
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Yucatan

511839945Analyzed
2v2 RM · 12d ago on Oct 6, 2026· 52m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
1163
+17
🇺🇸 Burgundians · United States
1135
+18
vs
🇦🇷 Mongols · Argentina
1191
-18
🇦🇷 Tupi · Argentina
1185
-17
Player eAPM Actions Feudal Castle Imperial Opening
81 4,252 10:58 16:36 — ⛏ Fast Castle
48 2,530 9:37 13:46 42:44 ⛏ Fast Castle
44 2,317 11:24 15:55 35:27 ⛏ Fast Castle
33 1,735 11:42 16:49 35:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,390 20,283 14,090 1,690 62,453 74,516
18,265 16,918 13,375 3,000 51,558 54,416
14,505 14,126 12,950 1,530 43,111 45,211
21,030 12,564 6,475 1,490 41,559 43,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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