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African Clearing

511507484Analyzed
4v4 RM · 8d ago on Oct 5, 2026· 53m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malians · China
1271
+15
🇨🇳 Mongols · China
1265
+15
🇨🇳 Wei · China
1227
+17
🇨🇳 Koreans · China
1205
+19
vs
🇨🇳 Varangians · China
1266
-17
🇭🇷 Tatars · Croatia
1263
-17
1259
-17
🇨🇳 Huns · China
1216
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,595 14:33 19:37 40:28 ⛏ Fast Castle
36 1,952 12:39 26:00 — ⚔ Archer Rush
32 1,731 11:07 24:40 47:59 ⚔ Scout Rush
32 1,738 16:33 20:59 36:21 ⛏ Fast Castle
32 1,695 15:32 20:38 38:40 ⛏ Fast Castle
30 1,603 13:52 19:29 37:31 ⛏ Fast Castle
27 1,477 13:54 19:10 37:55 ⛏ Fast Castle
19 1,043 14:47 18:19 39:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,095 12,453 13,405 4,030 57,983 69,729
22,335 14,030 15,900 4,850 57,115 70,763
24,620 13,575 14,500 3,040 55,735 80,950
19,395 21,400 8,975 4,660 54,430 60,300
14,770 23,084 7,200 6,250 51,304 54,447
15,805 13,623 10,735 1,050 41,213 44,834
18,940 9,525 9,495 1,470 39,430 44,103
11,780 11,941 3,310 2,555 29,586 35,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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