AoeStats
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Mountain Pass

517435834Analyzed
2v2 RM · 5d ago on Oct 30, 2026· 38m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Malians · France
791
+15
🇫🇷 Goths · France
784
+16
vs
🇲🇽 Chinese · Mexico
785
-16
🇲🇽 Huns · Mexico
768
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,708 13:26 27:39 — ⚔ Archer Rush
22 850 14:52 29:04 — ⚔ Archer Rush
12 470 15:07 23:39 — ⚔ FC into Archers
11 416 17:48 35:55 —

Resources

Player Food Wood Gold Stone Spent Collected
5,200 26,005 1,290 285 32,780 36,336
5,585 8,065 1,700 1,410 16,760 16,619
5,650 4,740 1,650 2,115 14,155 15,895
6,350 3,655 850 100 10,955 12,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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